Net   None INSTANCE Attacker CLASS SKILL
Skill to bind ankles together. Is not affected by magic resistance, but is affected by level difference.
Does not work on monsters. Is a physical enchantment and cannot be destroyed except with Charge, Blaze and Disenchant.
Blaze NoneINSTANCEAttacker CLASS SKILL
Dispels negative magical and physical enchantments while increasing Accuracy, Resistance, and Movement, but decreases Evasion.
Drain PowerINoneINSTANCEEach level STR + 10
Drain LifeIISTR 80+INSTANCEEach level STR + 10
Soul BringerIIISTR 140+INSTANCEEach level STR + 10
Drain BloodIVSTR 200+INSTANCEEach level STR + 10
Inflicts damage with the Attack Arm, detaunting, slowing, and absorbing HP from the target.
Battle SongINoneCHANTEach level STR + 10
Battle CryIISTR 80+CHANTEach level STR + 10
War ChantIIISTR 140+CHANTEach level STR + 10
Marching SongIVSTR 200+CHANTEach level STR + 10
Fils the hearts of all allies within earshot to boost their Attack.
Skillarm FightINonePASSIVEEach level STR + 8
Skillarm FightIISTR 68+PASSIVEEach level STR + 8
Skillarm FightIIISTR 116+PASSIVEEach level STR + 8
Skillarm FightIVSTR 164+PASSIVEEach level STR + 8
Allows the use of an Attack Arm for extra attacks and more damage.
ShockwaveINoneINSTANCEEach level STR + 10
Shock RingIISTR 80+INSTANCEEach level STR + 10
Shock RocketIIISTR 140+INSTANCEEach level STR + 10
OutburstIVSTR 200+INSTANCEEach level STR + 10
Is generated by striking the ground with the Attack Arm. Nearby enemies are slowed and detaunted.

Net   None INSTANCE Templar CLASS SKILL
Skill to bind ankles together. Is not affected by magic resistance, but is affected by level difference.
Does not work on monsters. Is a physical enchantment and cannot be destroyed except with Charge, Blaze and Disenchant.
Charging NoneINSTANCETemplar CLASS SKILL
Dispels negative magical and physical enchantments while increasing Defense, Resistance, and Movement.
GuardINoneCASTEach level CON + 8
Heavy GuardIICON 68+CASTEach level CON + 8
Rune of GuardingIIICON 116+CASTEach level CON + 8
Keeping WardIVCON 164+CASTEach level CON + 8
Changes an ally's block rate and is not affected by Guardarm.
Fast HitINoneINSTANCEEach level CON + 8
RushIICON 68+INSTANCEEach level CON + 8
Tri RushIIICON 116+INSTANCEEach level CON + 8
Crazy RushIVCON 164+INSTANCEEach level CON + 8
Is a powerful attack that taunts and slows.
Mana ConvertINoneINSTANCEEach level STR + 8
Mana OperationIISTR 68+INSTANCEEach level STR + 8
Vital EnergyIIISTR 116+INSTANCEEach level STR + 8
RefreshIVSTR 164+INSTANCEEach level STR + 8
Converts one's own MP into HP.

Detection   None INSTANCE Gunner CLASS SKILL
Detects nearby enemies, even if they are cloaked in Stealth.
FiringINoneINSTANCEEach level DEX + 8
DischargeIIDEX 68+INSTANCEEach level DEX + 8
Quick FireIIIDEX 116+INSTANCEEach level DEX + 8
CrossfireIVDEX 164+INSTANCEEach level DEX + 8
Fires ammunition from the Gunarm.
CamouflageINoneINSTANCEEach level DEX + 8
DisguiseIIDEX 68+INSTANCEEach level DEX + 8
No BreathIIIDEX 116+INSTANCEEach level DEX + 8
Shadow FormIVDEX 164+INSTANCEEach level DEX + 8
Provides a temporary disguise which blends into the surroundings. Movement, duration, and preparation time improves with skill level.
BlastINoneCASTEach level DEX + 8
Heavy BlastIIDEX 68+CASTEach level DEX + 8
Hand CannonIIIDEX 116+CASTEach level DEX + 8
Charged BlastIVDEX 164+CASTEach level DEX + 8
Is a powerful Gunarm attack amplified by Stealth.